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Me
Guest 

#1 · Posted: 2 Sep 2006 18:19 
This is only a test message.

tester
Guest 

#2 · Posted: 4 Sep 2006 01:09 
Yreah

asfd
Guest 

#3 · Posted: 16 Sep 2006 21:46 
something pre



something script

asfd
Guest 

#4 · Posted: 16 Sep 2006 21:47 
// base26 - spacial visualization of 4-letter words 
// (c) 2004 karsten schmidt / info-at-toxi.co.uk 
// 
// this source is heavily commented for educational purposes and 
// released under the creative commons license (http://creativecommons 
.org/licenses/by-nc-sa/1.0/) 
// 
// thanks to: 
//   ben fry for inspiration, 
//   glen murphy and seb cheverel for the fasttext + blur routines 
 
Vocabulary          vocab; 
VoxelSpace          surface; 
GUI                 gui; 
GUIElement[]        bt_filters; 
FastText            ft_default,ft_caps; 
Node                rollOverNode; 
 
// background image 
BImage      bg; 
 
// interface states 
// used to only execute parts of the main loop and if updates are need 
ed 
boolean     updateView=true; 
boolean     updateVolume=true; 
boolean     updateRotation=false; 
boolean     autoRotate=true; 
boolean     helpRequested=false; 
boolean     helpActive=false; 
 
float       stepSize=1;          // resolution used for rendering surf 
ace hull 
float       isoValue=25;         // threshold value used for surface h 
ull 
float       isoExponent=1.25;    // user adjustable iso value offset 
float       minPotential=150;    // minimum/standard potentials of a n 
ode/voxel 
float       basePotential=200; 
float       xRot=2.88;           // current X rotation 
float       yRot=-0.64;          // current Y rotation 
float       currXRot,currYRot;   // temp X,Y rotation 
float       autoAlpha=0;         // angle used for auto-rotation 
float       autoRotR=0.1;        // impact of auto-rotation (in radian 
s) 
float       centerX=240;         // projection center point 
float       centerY=396; 
float       clickX,clickY;       // mouse click position 
int         typeMask=0x0f;       // word types filter mask 
float       snapDistance=10;     // node select radius in pixels (for 
rollover) 
String[]    usage;               // cache for usage/help text 
 
void setup() { 
    size(500,600); 
    rectMode(CORNERS); 
    // load background image 
    bg=loadImage("bg.jpg"); 
    // setup user interface elements 
    GUIElement[] uiItems= new GUIElement[13]; 
    // letter display 
    uiItems[0]= new ImagePanel("initial",loadImage("alphabet2.gif"),22 
    0,0,60,60,0xd8,ADD); 
    // icons 
    BImage icon=loadImage("icons.gif"); 
    uiItems[1]= new IconButton("help",icon,0,16,16,20,22,SUBSTRACT,ADD 
    ); 
    uiItems[2]= new IconButton("autoR",icon,1,16,16,40,22,SUBSTRACT,AD 
    D); 
    uiItems[3]= new IconButton("resMinus",icon,2,16,16,440,22,SUBSTRAC 
    T,ADD); 
    uiItems[4]= new IconButton("resPlus",icon,3,16,16,460,22,SUBSTRACT 
    ,ADD); 
    uiItems[5]= new IconButton("isoMinus",icon,2,16,16,380,22,SUBSTRAC 
    T,ADD); 
    uiItems[6]= new IconButton("isoPlus",icon,3,16,16,400,22,SUBSTRACT 
    ,ADD); 
    // stepper buttons 
    uiItems[7]= new IncrementorButton("nextIni",1,0,25,300,20,310,40); 
    uiItems[8]= new IncrementorButton("prevIni",-1,0,25,190,20,200,40) 
    ; 
    // filter type toggles 
    bt_filters= new BitToggleButton[4]; 
    bt_filters[0] = uiItems[9]= new BitToggleButton("filter0",typeMask 
    ,0,228,570,8,8); 
    bt_filters[1] = uiItems[10]= new BitToggleButton("filter1",typeMas 
    k,1,240,570,8,8); 
    bt_filters[2] = uiItems[11]= new BitToggleButton("filter2",typeMas 
    k,2,252,570,8,8); 
    bt_filters[3] = uiItems[12]= new BitToggleButton("filter3",typeMas 
    k,3,264,570,8,8); 
    // setup GUI with elements 
    gui=new GUI(uiItems); 
    // load fonts 
    ft_default=new FastText("fffharmony.gif"); 
    ft_caps=new FastText("fffleader_caps2.gif"); 
    // initialize data set 
    vocab=new Vocabulary("4letters.txt"); 
    // setup 3d volume renderer 
    surface=new VoxelSpace(26,26,26,24,24,24,17000); 
}

ImCool
Registered Starter 

#5 · Posted: 16 Sep 2006 23:18 
You are Super Cool

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